[ What is the Throwigames Simple Roleplaying System (TSRS)? It is a tabletop RPG designed to be light on rules and heavy on roleplaying. Most guidelines are optional so GMs can modify, add or drop whatever they wish. GMs can also submit their changes to the site for others to use. And the best part? The entire system is free! All guidelines, support tools, monster books and adventures can be found at the Downloads page. ]
Apparently, I have decided to post quarterly updates here. Completely unintended, but sometimes real life and work get in the way.
First, thank you to all that backed God Slayers! I appreciate your support! It was a small print run and I lost money on the project, but it was a test of sorts. I wanted to see if I added more art, maps, and content (48 pages!) that more people would want to buy it - there were many that said they wanted more, so I did it but less people bought it. So the test results proved that what people say and what they do are irrelevant. I lost money on the book before it was even printed and shipped out. That's okay, it was a test and it proved what I thought it would. So, we're moving on from there.
Second, the bad news. I'm slowing down my print work for three reasons: 1) I'm working with other companies/authors on joint materials, 2) I'd like to return to free downloadable content, and 3) I need to finish my internet game this year! I'm not stopping book printing, just slowing down. Here's my current PRINT list for 2015: TSQ2 Island of Blight via KS sometime in April/May, an exclusive Gamma World adventure for June (NTX), and one more book at the end of the year (tbd). I will be printing a new sci-fi book by mid year, collaborating with a well known author to develop a new series (we hope). I'm also writing work for Fail Squad Games, including a two part adventure in their world, the Lands of Lunacy. Part 1, "Affliction", is already done and available as a digest Con mod. The two adventures will be released as a KS later this year.
I've been playing around with a few free adventures and SRS add-ons for later this year. This is how I started and I'd like to get back to that again. More digital content from the website, less printing. Finally, I really have to finish Colossevm, a 20+ year project. I'm about 90% with the coding and need to focus on content and tightening up the loose ends. I hope to finish this year (I've said that the last three years), but we'll see what else gets in the way. Well, enough for this time, enjoy!
A shorter update today as I'm busy coordinating things... The God Slayers Kickstarter went live yesterday! You can get there HERE. After less than day, we're off to a great start, coming in around 40% funded! You guys are great!
Let's see, what else can I update you on? I've gotten some questions about the digest mods ("The Shambling Thieves" and "The Wicked, Woeful Web") and how they will be offered in early 2016. I'm not sure if those will be Kickstarted or if I'll offer them offline. They may be part of a 3 book bundle on KS or I may offer them on my website one by one as each is done. I'm just not sure how they will be offered yet but I can tell you that they are nearly complete ("The Wicked, Woeful Web" is actually fully written, maps drawn, and layout complete). I know these will be small print runs so keep yuor eye for them by checking here once a week or two.
Version 2 testing of the guidelines will continue this weekend as I incorporate them into the end of the "The Wicked, Woeful Web" playtest. I have one sticking point with initiative and combat attitudes that I'm trying to resolve to complete the new v2 guidelines (more on that next week after Saturdya's playtest). I'd like to run another group through "Island of Blight" before calling that one fully playtested - the playtest went well but I was hoping to revise a few things to get it just right. That book started off as an interlude between "In Defense of Thuil" and "Trail of the Serpent Queen" (it can be used as a 1-2 session stop in between, or skipped altogether), but has an interesting hook to a new, future storyline. The original plan was a 16 page 8.5x11 book, but this may change to a larger book with some very cool player handouts. To be determined...
Well, I'll check back in in a few days time. Enjoy!
Well, well, well. Finally, an update. I have neglected to update the website in quite a few months but don't think I haven't been busy. I've completed a considerable amount of work in the last several months (some background efforts too, see next paragraph)... I'm 95% done with the writing of "God Slayers", the final book in the False Promises series. This book will be the biggest adventure written to date, coming in between 40-44 pages when completed (but possibly another four pages depending on KS stretch goals). Over half the artwork is done, and almost all of the cartography is complete. There are about a dozen and a half illustrations and another thirteen to fourteen maps. This book is full of material - my art budget exploded past $1200 for this single book alone! I've moved from font size 8 to 10 for better reading; customers have requested an increase to the font size and I've adapted to that request. I plan on starting the Kickstarter project sometime in the week of November 30th - December 4th. Stay tuned for that news soon!
Behind the scenes, I've been working in a vast amount of material for several efforts: In October, I wrote 2 adventures for a local con that I plan to publish in 2016; "Halloween Goes to Hell" is a multi-genre adventure that is a lot fun to play. A yet unnamed Espionage adventure was written to playtest the new variant rules - it wasn't played due to a lack of players at the con, but is on the playtest schedule in December for one of my groups. Two other adventrues are playtested: "The Shambling Thieves" and "The Wicked, Woeful Web". These need art and editing before release, likely in early 2016. These four are destined for print projects. For free download adventures, "Walking Dead into Umfall", "The Enemy Within", and one other yet unnamed fantasy adventure will probably get wrapped up early next year.
Part of the playtest schedule is working through the new v2 guidelines for the game system. After years of playing, savvy players have discovered how to "game" the system in certain ways; v2 seeks to rectify some of those issues. These new guidelines will be available for free review on the downloads page sometime in December, once we've tested them a bit further. Part of the reason we've been pushing so hard on the the v2 front is that we're trying to get the guidelines to adapt to the five genre system (Fantasy, Sci-Fi, Espionage, Horror, and Western) revisions. Late in 2016, I plan to release a new v2 book or boxed set that highlights all five genres with sample adventures for each. This will be a huge undertaking but I feel it's necessary to tie off that loose thread in my company design strategy.
I'm changing my release schedule a bit to include a new award submission adventure. I've had an idea for a good single player adventure that I want to use as an award submission piece for end of 2016 RPG award circuit. My project outline is very ambitious: full color, 24-32 pages, single player, multi-system. I've already talked to a few artists who are onboard with the project for early next year. I think this book will be my best adventure to date!
I've been working with an author of TSR fame on some new work and hope to have a collaborative piece (or series) in 2016... I can't really say too much about this at the moment, but let's just say that I 'm very excited about some of the ideas and work already created! Stay tuned for more information.
2016 should also see the completion of the four part Serpent Queen series. Part 2, "Island of Blight" will probably be ready in February/March, with the last two books coming in third and fourth quarters respectively. "In Defense of Thuil" started this project earlier this year, and now that the False Promises series is wrapping up, I can push to get this second series completed!
I still have several more projects in the long-term queue (end of 2016, early 2017), including a multi-level megadungeon (14 levels), and a new fantasy series in a new world outside Ornaklia. I'm hoping to work with new artist/creator on a unique world that uses the TSRS guidelines; that conversation is in its infancy and will probably not fully complete until late 2016 or early 2017. I'm never short on ideas and plans, eh?
Well, that's all for now. An update should appear when the "God Slayers" Kickstarter launches. Until then, enjoy! -Thom
I realized today that I haven't updated the website in over a month! Well, I've been working on a few things, so let's update you on where we are.
On July 2nd, our "False Promises" group met for the third session and nearly completed the adventure. The details are found here. When we meet again, we'll wrap up "False Promises" and move directly in to "Fury of Thringalesh". Last Saturday, I GM'd a 5th edition group playing through "The Shambling Thieves" (working title). This adventure will be published for TSRS and 5th edition sometime in 2016. I'm not publishing any campaign notes to avoid spoilers; plus, I need to make a few minor changes to the adventure before another playtest. My 2nd playtest group of Colby, Steve and Kristina (and hopefully Kris next time) will meet again sometime in August to finish the adventure and begin the next part (this is not a series like most of my work but there is a hook for a nearby adventure). They'll find that they're not quite done with Samas and the arch-mage Kellek.
I've begun writing "God Slayers" for the end of August release. Most of the hard work was completed in the detailed outline, so what I'm doing now is the prose elements. I hope to have the book written by end of July, maps and illustrations in early August. Right now, this is shaping up to be a 32+ page book. I'm not sure what the final page count will be until it's fully written but there is enough content to really push to that many pages. This could have easily been split into 2 parts (book 3 and 4) but it's meant as a 3 part series so we'll stick to that design.
"Island of Blight" will follow up in September - this will be a short interlude adventure that is part of the "Trail of the Serpent Queen" series but if skipped, will have little bearing on the series outcome. This will likely be 16 pages but will have a cool player handout booklet (or downloadable booklet) with it. I'm quite fond of this series and although I've mentioned that it's a 4 part adventure, the Serpent Queen may resurface in a later series.
I've been invited as a Special Guest to the local Sticks & Stones convention in October - for that one day event, I'm running 2 adventures; a TSRS Espionage variant playtest adventure, and a themed scenario entitled "Halloween Goes To Hell", a bizzaro, gory, comical adventure that designed as a TPK. Check out the con website for more details.
As for the rest of the year, I do plan on getting the 3rd book out for the Serpent Queen series but there may be a few cool surprises in the works. It's too early to discuss those right now, but if either of those materialize, it may change my release schedule to some degree. Stay tuned!
The dust has finally settled from a busy May... I printed and sold 3 books in May in preparation for the 2015 North Texas RPG Con and it was a tough road to the day before the Con. I finally got everything together with a couple of days to spare. Note to self: I'm never going to try to put out that many books in one shot ever again!
The NTRPGCon was excellent! If you're looking for one con to attend, this is the one to do. I met several legends of the industry, including Merle Rassmussen, Tracy Hickman, Zeb Cook, Steve Winter, Erol Otus, Darlene, Jeff Dee, Frank Mentzer, and Tim Kask. Additionally, I met up with several modern day icons like Jeff Talanian, Zach Glazar, Bill Barsh, Allan Grohe, and others. Bad Mike and Doug Rhea put on one hell of a show! I could do a full rundown of the weekend but that seems like too much work still. Perhaps more to come on this later.
Just before I left, the Kickstarter for "In Defense of Thuil" finished in at $1186, over the the $500 goal. This is a 2nd printing and is over and above the 75 printed in the initial printing. If you are interested in either printing, please let me know by sending me an email HERE. Additionally, if you are interested in the NTX Exclusives (either "The Great Minecart Race"or "Scavenge the Sands"), also send me an email.
In the next few days, I'll *FINALLY* be adding the extra content for these 3 books in the Downloads page of the site. Each book has one or more additional PDFs of content that didn't make it in the initial book - most of this content is support information. I didn't want to clutter the pages with extra "stuff". Check the Downloads page often for extra content, including the upload today of the Journal pages from "Scavenge the Sands".
I'm continuing with the Sci-Fi variant work - "Scavenge the Sands" played very well at the con last weekend - the melee and ranged weapon mechanics (including the shotgun) worked great, so its on to the ship configuration and battle mechanics next. Lastly, I'll return to the mutations section and add more meat there. After some additional playtesting, we should have a release date (likely around July/August).
I've started writing the last book in the "False Promises" series entitled "God Slayers". This is going to be a longer book and will probably be out in August. So until next time, enjoy!
It has been several busy weeks as I prepare and print 3 books by the 4th of June! The long awaited "In Defense of Thuil" is finally going to print this week (likely the 26th or 27th), producing 75 first print copies. The Kickstarter that ends on June 3rd will print another 25-50 2nd print copies. If you're interested in a first printing, you should contact me asap as I only have a few left unclaimed. There is still time to get a 2nd print through Kickstarter: Kickstarter - In Defense of Thuil. There are 10 days left to get a copy!
In addition to this book, I'm printing 2 special books for the North Texas RPG Con on June 4-7. These 2 digest sized adventures are: "The Great Minecart Race", a TSRS and 5th edition fantasy adventure, and "Scavenge the Sands", a TSRS and 5th edition science fiction adventure using the new sci-fi variant due out later this year. These are only being sold at the convention - if you *MUST* have a copy, email me and I'll see what I can do.
My next book will be out in August - "God Slayers" wraps up the 3 part series started in January. This will likely be a 32 page book with loads of art and cartography. Like "In Defense of Thuil", it will be a multi-system design (TSRS, 1E, 5E). Well, that's it for this post. I'm back to work, putting the finishing touches on the last book for NTX. Enjoy!
Just a quick update today as things are busy on every possible front! I've uploaded the supplemental content for "The Miller's Blunder" (March Mythoard) - this content was removed from the book before it was published but is useful as it adds more to the back-story. You can find it here for download. Note that the adventure itself is *ONLY* available through Mythoard.com.
I'm attending the North Texas RPG Con in June and have signed myself up to writing and printing two exclusive adventures: "The Great Minecart Race" (TSRS and 5e) and "Scavenge the Sands" (TSRS-SciFi variant and 5e). These will be digest sized, approximately 16-24 pages in length each, and will *ONLY* be available in June at the convention. "Scavenge the Sands" is completely written and requires a good playtest to make sure it's okay. I begin work on "The Great Minecart Race" in early May.
I've also completely written "In Defense of Thuil", the first book in the next series. I'm currently working with Lucas on the cover art and Monkey Blood Design on the first of 2 maps. This should release at the end of April. In May, the last book in the False Promises series will go to print - "God Slayers" wraps that series up with 28-32 pages and three system design (TSRS, 1e, 3e). I'll update the website over the next few months with more details as needed. Going to be a busy few months!
Finally, on the Colossevm front, I finally managed to get the last piece of the puzzle working last night! php talks to Oracle now - I will now begin writing the front end to the game and should hope to have a very basic pre-Alpha system by June. For those wondering where I'll get the time to write code while writing all the TSRS material, have no fear. I can live on less sleep and PS3 activity! Until next time, enjoy!
Eleven days, where did they go? This is what happens when the plate is overflowing. Although I'm the one spooning the extra helpings on. Anyway, here's an update to a few things:
I finally sent off the March exclusive to Mythoard yesterday. It was nice to get that out the door before I leave this weekend to Texas (no, not a convention or anything, but a family wedding). The March Mythoard package looks great already, with BadMike's Books adding Judges Guild material and GameMash putting in tokens. My little digest makes sure that subsrcibers have a new adventure to play! If you haven't checked out Mythoard, you really should!
As for writing, I've just finished the first rough draft of "In Defense of Thuil". I have to restructure it for the new format (3 systems - 1E, 5E, TSRS) and then it's off to get edited. I'm already working with Lucas on the cover illustration, and have sent off the preliminary map to Moneky Blood Design for ideas. I've decided to source out the cartography going forward - Glynn from Moneky Blood is an amazing map maker and will do a much better job than I. You can check out his work here. I hope I can afford to continue to use his services for the next several books! This series alone has four books!
I will begin writing "God Slayers" next week. This final book of the three part Sivona/Darkhome series will be a big one - my outline details look like they will probably fill 28 to 32 pages, maybe more depending on how it goes. This series conclusion will be impressive... not all will survive the finale. Although the first two books in the series were written exclusively for BECMI with a separate printing for TSRS, I'm considering writing this as a three system book as well. If I do that, it makes the third book different than the first two... but doing the layout twice like the first two books, especially with this being a larger book, makes me cringe. I'm 51% leaning toward a single printing, 3 system book.
On the Colossevm front, I'm at a standstill with my db/php server. I can't get php to connect to the database layer - this has prevented any work on the front end of the game. Before I leave for texas, I'm going to hand off my server to the guy who built it in the first place to see if he can figure it out. We've troubleshooted over a dozen common issues and configurations, but none of the changes have worked. Something else is wrong and it's not in my skill set to figure them out - I'm a database administrator and developer, not a Linux server admin or PHP specialist! Hopefully, when I return from Texas, he'll have figured it out. Until next time, enjoy!
The cold and snowy New England weather is both a blessing and a curse. Although I'm tired of the perpetual snowstorm and record breaking colds that we're living in, it does allow me more time for writing and general gaming work. I've used this winter to get quite a bit of writing done, especially on the two series I started last year. 2015 is going to turn out to be an incredibly productive year with respect to RPG books; much of the first 4-5 books published this year were partly/mostly written in 2014. We've already published 2 books in the first series, and the first 2 books in the second series are already written and playtested. Last year, I wrote the sci-fi variant guidelines and after a bit more playtesting, will be available for free download sometime this year. Finally making some headway!
This week, I'm putting the finishing touches on the first book in the new jungle series, "In Defense of Thuil". It was written for my TSRS Guidelines, but I've decided to make it a 3 system crossover book; I'm revising the text to include rules/stats for 1E AD&D, 5E D&D, and TSRS. This will likely take the rest of the week to complete. I do have a major design roadblock with this book and am looking for feedback on what people would like to see - one book with the adventure and all rule/stat differences in line, or two books with the second book containing the differences. I'm at a crossroads with this design issue but will probably land on a solution in the next 2 days and go with it.
I'm really excited about this new series. For one, I'm designing the books to have an old-school, detachable cover. Secondly, it's an "all-in-one" design, usable with three systems! This makes the book more useful for GMs. Plus, I don't have to do multiple layouts and printings for each system. Lastly, I'm using new software for the covers and so far, it's very nice looking. I'm happy with how things are going!
One last thing - I've written an exclusive adventure for Mythoard.com! It is available this month but you have to sign up for the March subscription to get it. I will not be offering it for sale here so if you would like to have this 20 page digest, sign up at Mythoard.com. Enjoy!
Just a quick note today. For all of you who have paid for a copy of Fury of Thringalesh - they were mailed yesterday and today. Most of you should start seeing them early next week. Keep your eye out here for the status of book 3, God Slayers which will be out in late March or early April.
Additionally, I've just finished a new and simplified Adventurer Sheet (version TSRS1310) - this new sheet is very generic and can be used for TSRS Fantasy (core) and the upcoming Sci-Fi variant. You can find it on the downloads page. Enjoy!
I just realized this morning that I've been so busy writing, editing, drawing maps, and working with illustrators, that I've forgotten to update my website! It's sorely overdue, so here's an update on where we are with things:
For those of you who have purchased a copy of Fury of Thringalesh, your wait is nearly over. They are being printed this week, likely Thursday/Friday, and should ship out on Saturday. If we get yet another NE storm and my printer closes for a day, we might instead ship early next week. The weather has wreaked havoc on us this year! Lucas has done an amazing job again with the art in this book; the cover is spectacular! I think you will all enjoy the second book in this series. The third and final book (God Slayers) in the series is due out in late April or early May. This book will be bigger than the previous two and will conclude the False Promises series.
A new, second series begins in March - Trail of the Serpent God takes takes the adventurers from southern Wynhelm and deep in to the jungles of Nolgur-Wul. The series begins with In Defense of Thuil (March) and is quickly followed up with Island of Blight (April/May). The third book in the four part series, Trail of the Serpent God will release sometime in June or July. The last book in the series will likely be out around September.
Several more books are in the works and should be available for free here or for a small fee for the PDF on DriveThruRPG. Check the release calendar for more details. Additionally, my Sci-Fi rules variant is ready for testing... if I could just get my playtesters together! These will likely be available sometime in the second quarter of this year. I'm already outlining an adventure that follows up the starter scenario from the guidelines.
I've booked my hotel and registration for North Texas RPG Con for June - I'm thinking about producing an exclusive adventure for the convention - I'm going to solicit attendees for their thoughts and interest. Regardless of that outcome, I'm planning to run a few BECMI and TSRS sessions at the con. It should be a blast!
Well, that's it for now. I have several more adventure books planned but need to find a way to fit them in my already packed schedule! Enjoy!
Sitting here laughing at the underwhelming snow from storm Colbie/Juno, I decided I'd post an update on TG work. Half of the interior art for "Fury of Thringalesh" (FoT) is complete - Lucas should finish up the rest by week's end. The color cover can be seen below in the 1/20 update. Although this book will have the same page count as the first book in the series (False Promises), it will have one additional interior illustration. I hope to send it off to my printer next Monday.
I have two other books to write/complete/print before March - I'm signed up to write an exclusive for Mythoard.com for their March box; I have the story outlined and partially written and will easily be done in time. Once Lucas has finished his work for FoT, I'll ask him for additional illustrations for this book. Also in March, I plan to print the first book in a new four part series, "Trail of the Serpent God"... the first book is entitled "In Defense of Thuil" and is about 85% written. I have a few ideas for this series - I'm thinking of printing it as a digest-sized book, and having it as a 3 system crossover (TSRS, 1E AD&D, and 5E D&D)... I'm not sure yet if I will do that or not but I don't have to decide yet - I always write the adventures as system neutral to start. The second part of this new series is already 50% written as well. "Island of Blight" should be ready by May or June. Parts 3 ("Trail of the Serpent God") and 4 (yet to be named) will follow later in the year. Note that the third and final book in the False Promises series will be ready in April/May.
I still have yet to get all my playtesters together to test out the Sci-Fi variant of TSRS - there is a simple 3 page starter scenario in the guidelines that I'm hoping to get three players to run through. Honestly, nearly all the mechanics of the science fiction variant overlap the fantasy mechanics except for two new areas: advanced ranged weapons (guns, both gunpowder and energy) and ship combat. Psionics work similarly to Magical Arts, at least in the basic concept - using MP (in the Sci-Fi variant, these are Mind or Mental Points) to do whatever is within your specialization. Psionics or mental powers could actually be used in a Super Hero type system too (hmm... a new variant?). Although we won't be able to test ship combat, we should be able to playtest advanced ranged weapons and Psionics. We just have to get the group together!
On the Colossevm front, I've ordered a new database server to prepare for the upcoming pre-Alpha testing. I'm expecting it this week, and hoping to have it fully built out with Oracle Enterprise Linux and Oracle 12c by early next week. I'm also going to put the web server on this too, mainly to simplify the testing and hardware footprint in my home office. Although all the core backend code is done, I have much of the PHP code to write in the next 3 months. I've designed the PHP flow and have much of the high level work planned out, but have to actually write the code! Note that I've written applications using OPAL for years so this will not be difficult once I begin. I'm shooting for a late 2015Q2 pre-Alpha test, early 2015Q3 Alpha, and Beta(s) in late 2015Q3 or early 2015Q4.
Well, thats it for now. As you can see, I have several books and thousands of lines of code to write in the next 6 months. I'd better get to work! Enjoy!
Things are coming along well with the 2nd book in the False Promises series. I've completed all maps except one and Lucas should begin work on the interior illustrations tomorrow. His cover is complete and is quite beautiful:
"Fury of Thringalesh" should be ready by mid-February as planned. The book has 20 packed pages, several maps and illustrations, and will take the adventurers across the borders of Darkhome. The D&D version is meant for 3-5 characters of 2-4th level. I'm still taking pre-orders but I'm getting close to the first print final count. Contact me HERE if you are interested in getting a B/X copy. The third book in the False Promises series will be titled "God Slayers" and is targeted for April/May.
I'm putting the last touches on the first book of the next series, "In Defense of Thuil". This book will take starting adventurers from Wynhelm in to the dark and forbidding jungles of Nolgur-Wul. It's fully playtested and ready for editing and art. This book should be available in March. I'm also working on an exclusive OSR book for Mythoard.com for their March subscribers. If you're not familiar with their site, you should definitely check them out! I've signed up for a few months and throughly enjoyed the first box in December - I'm eagerly awaiting the January box!
The 2nd book in the jungle series is already written and playtested as well. "Island of Blight" will probably be printed in the April to June timeframe. I've been holding off on this series because I'm trying to figure out if I want them printed for OSR or 5E... (additionally created with the TSRS in mind, playtested as such).
After these, I have several ideas I'm working on including: a book that has simple adventures spanning one every two pages (meant to be fill ins when the GM needs a quick cave, catacomb or house), a mega-dungeon series (started several times and put down due to other work), and a high level solo adventure. Enjoy!
Just a quick update today... Work is nearly complete with the second book of the three book "False Promises" series; Fury of Thringalesh has been written, edited, and the layout is complete. Lucas (my artist) is completing the cover image this week and should have all the b&w interior art done by next week. The books should get printed in the last week of January. That means...
...We're taking pre-orders for the new book! Each 20 page book is numbered and signed. The book has a color cover with a b&w interior. The costs of the book are: (1) collector copy to the USA: $20, (2) collector copies to the USA: $35; (1) collector copy outside USA: $30, (2) collector copies outside USA: $48. Send your PayPal payment to email@example.com and indicate your mailing address and the number of copies in your message. If you missed out on the first book, I have a handful of copies left - I can add one in for an extra $20 (while supplies last, I think I have 10 left). Enjoy!
Happy New Year to all! May 2015 be a wonderful year for everyone!
We finally had a chance to continue our play of "False Promises" two nights ago. Details are here.
I'm just finishing the layout of "Fury of Thringalesh", the second book in a 3 part series - it too will be printed in B/X D&D and TSRS versions like book one ("False Promises"). The details of the color cover illustration have been sent to Lucas; he will begin working on it on Monday. Once my layout is done, I'll send him the B&W illustration details. I'll begin working on the maps after layout. The "end of January" time frame is still good.
I sold about 65 copies of "False Promises" and hope to do the same with "Fury of Thringalesh" but there is a chance I may sell over 200 copies of the TSRS version of the second book to a company I've been talking with that runs a monthly subsrciption service... no names yet until it has been finalized but I'm hoping that it works out! I'm also signed up as a guest author for their continuing series adventure. Looking forward to it!
I've finished the rough draft of the Science Fiction variant which includes a short 3 page starter adventure. I'm hoping to playtest that very soon but already have several ideas for a few digital adventures for the site. Like most of my work, the Sci-Fi Guidelines and the next few adventures will be free to download here at the site.
Lastly, I'm going to continue to work on a few nearly completed adventures for free download here. Once FoT is done, I'll try to complete 1 or 2 of those before working on the third book, "God Slayers". With the additional guest author work and a new series for 5E/TSRS coming in March, I'll be a bit busy! Enjoy!
An archive page now contains posts greater than a month or two old.
Before I shifted gears from Colosseum (see the blog link for reference) to developing the Throwigames Simple Roleplaying System, I used several other media channels to record and discuss my efforts. See my 2011 blog here and my little used Facebook page (search Facebook for Throwigames.com) for past updates. Going forward, the new website will be my primary method of cummunication and interaction with players.